Airplanes Multiplayer: privacy policy

Effective date: 17 October 2026

This policy is published at https://95eal.com/airplanes/privacy.html

Who we are

Airplanes Multiplayer is a Battleship-style game for Android in which you find and hit the head of an opponent's plane. The game is made and published by 95eal games, the trading name of an individual developer, Silviu Buligan. That developer decides what data the game handles and why, and is the controller of the data described here, except the data other companies control themselves (see Data other companies control). For anything in this policy, write to airplanes.multiplayer@gmail.com.

The game is for people aged 13 and over. See Children.

The short version

What the game keeps on your phone

The game keeps one local file, your profile (profile.json in the game's own storage area on the phone), and a backup copy of it if the file is ever found damaged. It holds:

The profile holds no free text, no device model or name, and no player id. It is not encrypted and can be edited by someone with access to the phone's files, so your rating is a local display value.

The Unity services below and Google's consent component also keep small items of their own on the phone, such as your anonymous sign-in session, the last settings the game fetched, and your ad-consent choices.

Uninstalling the game removes what it keeps on the phone. On Android, the system's backup feature (on by default, and not something the game controls) can restore the profile together with the anonymous sign-in if you reinstall, so that your profile and your anonymous player come back as a pair.

What the game sends, and to whom

To other players

Nothing else about you reaches another player. The country your phone suggests when you open the country picker is not stored or sent anywhere until you choose it. There is no chat and no free text between players.

To the services that run the game

Each provider below receives only what is listed, and handles it under its own policy, linked in Provider policies.

ServiceWhat it receivesWhy
Unity Authentication (anonymous sign-in) An anonymous player id that Unity creates, and the text of your drawn name (through Unity's Player Names feature). Identifies you to Unity's other services so online play and the leaderboards work; the name is what your leaderboard entries show.
Unity online play (Sessions, Relay, Matchmaker) Your anonymous player id and the match messages, which carry what is sent to your opponent (above). Finding an opponent, joining a game by code and passing moves between the two phones.
Unity Leaderboards The score and details listed under The leaderboards. The public rating and win-streak leaderboards.
Unity Remote Config Your anonymous ids and device details that Unity's software attaches: operating system and version, device maker and model, processor, memory and graphics, screen size, system language, the game's version and how it was installed. Unity works out your approximate country from the network address the request comes from; the game sends no location. Game settings that can change without an update, a maintenance switch, a minimum version, and deciding whether you must be asked the analytics question where you are.
Unity Analytics (see Analytics) Eight game events (below) and Unity's automatic events (a new player, a session starting, running and ending, and the device, with its platform and language). Unity attaches its own pseudonymous installation and player ids. Seeing how the game is played and where it fails, so it can be improved.
Unity Diagnostics When the game crashes, throws an error or stops responding: the error, the last 10 lines of the game's log and the device's details. No log line names you or your opponent. Finding and fixing crashes. This is sent whatever you chose for analytics.
Unity LevelPlay and its ad networks (see Ads) Your advertising ID, device details and how you interact with ads. Showing ads.
Unity In-App Purchasing and Google Play Billing (see Purchases) Which items you buy and own, passed between the game and Google Play. Selling optional items and restoring them on your phone.
Google Play For in-app updates, which version of the game you have. Separately, Android and Google Play collect crash and freeze reports (Android vitals) from installs from Google Play, as your device's settings allow; the game adds nothing to them. Telling you when an update is ready, and finding crashes.

Cloud Save. This version of the game does not use Unity Cloud Save: your profile is stored on your phone only. If a later version moves any data to Cloud Save, this policy will be updated first.

Analytics

Analytics is optional, and the game plays exactly the same with it off.

The eight game events and everything they carry:

No event carries your name, your country, your platform, free text, or a device identifier chosen by the game. Unity's software adds its own pseudonymous installation and player ids.

Ads

The game shows a banner on the menus and the result screen, full-screen ads between matches (only when you tap to start a new match, never during a match, and not in your first 15 minutes of play), and rewarded ads that you choose to watch for a bonus.

Ads are served through Unity LevelPlay (the ad mediation service that was ironSource's), which asks ad networks to bid to show an ad. The networks the game uses are Google AdMob, through Google Bidding, and Unity Ads. To show and measure ads they receive your phone's advertising ID, device details and how you interact with ads, and may use them under their own policies, which are linked below. The game declares Android's advertising-ID permission for this. You can reset or delete the advertising ID, or opt out of ad personalisation, in your phone's settings.

No purchase or ad changes how a match is played, your rating or fairness. Buying Remove ads (or the Supporter pack) stops the banner and the ads between matches; the rewarded ads you choose to watch stay available.

Nothing in the game's play is gated on consent. Declined or unanswered, every mode plays the same; only the ads differ.

Purchases

The game sells three optional one-time items (Remove ads, Custom games and a Supporter pack) through Google Play Billing, with Unity In-App Purchasing connecting the game to Google Play. Google takes the payment: the game never sees or stores your card or other payment details.

What the game stores is the list of product ids you own, which it reads from Google Play each time it starts and caches in your profile so that your items work offline. If a purchase is refunded, the next start that can reach Google Play removes it from the cache. A purchase still pending with Google grants nothing until Google reports it bought. Your purchase history is kept by Google under its own policy.

The leaderboards

The leaderboards are public: anyone playing the game can read them. After each ranked match that counts, the game writes:

You appear on your country's leaderboard only while Show my flag is on. Your country is never stored as a field of the entry; being on a country's board is how it shows. Your hidden confidence value is never sent.

The live leaderboards keep your latest score until your next ranked match replaces it. Each month's leaderboard is archived when the month ends, and the archives keep every entry. If you switch your flag off, new entries stop going to your country's leaderboard, but the entry already there stays until it is removed.

Deleting your data

Settings > Delete my data

From the main menu, open Settings and press Delete my data (it is not offered during a match). The game asks you to confirm; the question says it deletes your Unity account, the analytics already sent and everything the game keeps on the device: your rating, achievements, name and settings. It cannot be undone. It does the following, in this order:

  1. deletes your anonymous Unity Authentication account (signing in first if it has to, unless you never had one);
  2. switches analytics off and asks Unity Analytics to delete the data sent from your device;
  3. wipes your profile on the phone (rating, achievements, name, settings and the other items listed under What the game keeps on your phone) and records your analytics choice as unanswered, so you may be asked again.

It is all or nothing: if the account cannot be reached, nothing is deleted, you are told, and you can try again. Afterwards the game starts as it did the first time, with a new drawn name and a new anonymous account.

What it does not do:

Other ways

Legal bases (GDPR)

Where the EU or UK General Data Protection Regulation applies, the game relies on these legal bases:

Your rights

Under the GDPR, and similar laws where you live, you have the right to:

To use a right, write to airplanes.multiplayer@gmail.com. The game has no name, email address or other direct identifier for you, so to find your leaderboard entries we need the name the game showed. For data another company controls, ask that company (below).

Data other companies control

How long data is kept

Children

The game is not directed at children and is intended for people aged 13 and over. We do not knowingly collect data from children under 13. If you believe a child under 13 has used the game, write to airplanes.multiplayer@gmail.com and we will delete what we can, as described above. In some countries the minimum age to consent to data processing is higher than 13; if that applies to you, please have a parent or guardian help with the choices the game asks you.

Changes

When this policy changes, the new version is posted at this address with a new effective date.

Contact

95eal games (Silviu Buligan) ยท airplanes.multiplayer@gmail.com